Mason - Unity 2D Game Project

Mason and the Elegy of Time is a video game proof of concept that I developed during undergrad.

The story is about a boy who ventures beyond the walls of the village for the first time to save it from a malevolent threat that's already consumed the rest of the world.

Wireframe + asset list

I made the whole demo over the course of a semester, so I didn't get to integrate everything that I wanted (my scope was rather large!) but I cut back to make a playable demo. I intend to go back, clean up some stuff and finish it some day.

The game is a 2D side-scroller with a unique mechanic that would allow the player to manipulate time to solve puzzles. It was made in Unity, with all assets, music, and animations being created by me.

I wanted certain environments to have strong, monochromatic color schemes - not only to differentiate them, but to speak to Mason's emotional state during certain areas.

Mason currently includes a dialogue system, cutscenes and basic character animations.

Some things that were scrapped for the demo include a combat system and vine swinging (for now...)

Character Design

Mason comes from a village untouched by much of modern technology. Mason is the adventurous type, destined to leave his home behind and brave a new and exciting world. Because of that, I gave him a more nomadic style and played around with earth-toned colors until I found a combo I liked!

After nailing down a design, I worked on his animations. Mason can walk, run, jump, and climb.

Level Design

The map for the level went through many different iterations. I worked through platforms, parallax, scaling, environmental triggers and effects, landmarks, and color palette. It was also created entirely in Photoshop, separated into 4 different layers to achieve parallax as Mason moves across the screen.

The demo only features one level as of now, but will someday include lots more!

The final level design!

Final Looks x Gameplay Video